Bag of Swording - UI Mockup and First Look at a Common Enemy


Bag of Swording's UI Mockup and First Enemy

It's been 15 days since the announcement of the big update, and for that, we wanted to give a sneak peek at what's been in the works

Procedurally Generated Map

The procedural generation is coming out nicely, we still need to tweak a couple of parameters and add a seed generator, but all in all the results are promising, we will not put this feature out on the first demo, since we want to have a feedback on the UI and Game Experience first. This is an example of a procedurally generated map:

UI Mockup

We've been having trouble agreeing on a definitive UI, but we found something that could work, although there aren't many of you, we hope to have feedback under this dev post on how you think the UI would be more comfortable, what would be better, what would need to be removed. This image is the UI we came up with:

First Look at a Common Enemy

As you saw in the UI mockup, the Wolf will be the first enemy you will see in the land of Khuzaa'beel, it's the first draft and it might be subject to change, but we hope you can see the vibe we are going for, we are currently working on 2 other enemies, a common and a boss

The development is going well, and we hope that it keeps going this smoothly, we hope you are as excited as we are for the game, and please make sure to follow us, both on itch and on our new Twitter account @E_Sentinam. Thank you again to everyone following this adventure and until then: YOUR SOUL, OUR GAMES.

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