Bag of Swording - General Update and Socials


Bag of Swording's General Update and Advancements

Hey there, everyone. We are working on many things outside the game, such as a YouTube video and our Social Media. We recently started our X account (@E_Sentinam), so make sure to follow us. As for the YouTube channel, we will share it once we upload our video, so stay tuned!

Now for the update on Bag of Swording:

Engine Upgrade

We upgraded to the 4.4 version of Godot, which doesn't change much in theory, the new "Game" tab, the new export features, and the GDScript editor tooltip make it easier to work on the game, which in turn will speed up the development process.

Options Menu

We know that each Gamer has their preference when it comes to options, so we are trying to make as many options to make the game feel as good as possible for each player. The menu design will change drastically to fit the game universe; We want to keep you immersed in the game, and when the time comes you will understand what you mean.
In the meantime, don't hesitate to give us settings you would like to see in the game!

NPC and World Interaction

We created the prototype for interaction, it's fairly simple, but we plan to give it a lot more style, we have said it before, but in case you missed it, the NPC interaction will look a lot like Toska's with a few upgrades.


We are seeing more and more of you following us and looking at our stuff and although you aren't many, it's heartwarming to see. Thank you again to everyone for reading this DevLog and until then: YOUR SOUL, OUR GAMES.

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